Effectiveness of the VR Cognitive Training for Symptom Relief in Patients with ADHD

Authors

  • Seok Hee Oh Gachon University, Seongnam, South Korea
  • Jung Woon Park Gachon University, Seongnam, South Korea
  • Seong-Jin Cho Gachon University College of Medicine, Incheon, South Korea

DOI:

https://doi.org/10.13052/jwe1540-9589.21310

Keywords:

Virtual reality, ADHD, sense of presence, VR cognitive training, EEG, game engine

Abstract

This study aimed to verify the effectiveness of virtual reality (VR) cognitive training by measuring the sense of presence and electroencephalography (EEG) in children with ADHD. A clinical trial was conducted to verify the effect of VR cognitive training on children with ADHD. The experimental group included eight children with ADHD, and the control group included eight healthy children without ADHD. The sense of presence increased significantly after the VR cognitive training in children with ADHD. Also, no significant changes in the alpha, beta, delta, and gamma wave amplitudes were found in both groups after the VR cognitive training. Thus, the VR training content developed in this study can help measure the patients’ behavioral inhibition, increase their sense of presence by inducing interaction with distraction stimuli, and alleviate their symptoms. However, EEG could only be used as an auxiliary means, at the clinician’s judgment, for ADHD diagnosis in children because no significant EEG changes were observed in the experimental or control groups after the VR cognitive training.

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Author Biographies

Seok Hee Oh, Gachon University, Seongnam, South Korea

Seok Hee Oh is an Associate Professor of Computer Engineering at Gachon University, Seongnam, South Korea. Oh received his Ph.D. degree in 2016 from the Department of IT Convergence Engineering, Gachon University Graduate School. He has worked at the Department of Computer Engineering, Gachon University, since 2016. Oh’s current and previous research interests include virtual reality, HCI, UX, and game design. He is a member of the Korea Game Society and the Gamification Forum.

Jung Woon Park, Gachon University, Seongnam, South Korea

Jung Woon Park is a Ph.D. candidate at the Department of IT Convergence Engineering, Gachon University, Seongnam, South Korea. Park received his Master’s Degree in Game Engineering in 2018 from the Department of IT Convergence Engineering, Gachon University Graduate School. He has worked on conceptual design and 3D modeling for game art since 2005. Park’s current and previous research interests include VR, metaverse, virtual production, and VFX. He is a member of the Korea Game Society.

Seong-Jin Cho, Gachon University College of Medicine, Incheon, South Korea

Seong-Jin Cho is a Professor at the Department of Psychiatry, Gil Medical Center, Gachon University College of Medicine, Incheon, South Korea. Cho received his M.D, Ph.D. in 2004 from Seoul National University, College of Medicine, Seoul, South Korea. He has worked at the Department of Psychiatry, Gil Medical Center, Gachon University College of Medicine since 2000. Cho’s current and previous research interests include dementia, depression, and virtual reality. He is a member of the Korean Association of Geriatric Psychiatry, the Korean Neuropsychiatric Association, and the Korean Academy of Anxiety and Mood.

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Published

2022-03-22

How to Cite

Oh, S. H. ., Park, J. W. ., & Cho, S.-J. . (2022). Effectiveness of the VR Cognitive Training for Symptom Relief in Patients with ADHD. Journal of Web Engineering, 21(03), 767–788. https://doi.org/10.13052/jwe1540-9589.21310

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SPECIAL ISSUE ON Future Multimedia Contents and Technology on Web in the 5G Era