Integration of Computer Virtual Reality Technology to College Physical Education

Authors

  • Yuhuan Feng UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia
  • Chong You UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia
  • Yanbing Li UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia
  • Ya Zhang School of Medicine and Science and Technology, Zunyi Medical University, 564699, China
  • Qingxia Wang College of Educational Science, Xinjiang Normal University, 830017, China

DOI:

https://doi.org/10.13052/jwe1540-9589.2173

Keywords:

Virtual reality, WEB application program, Internet of Things, integration of sports and education, efficient teaching, application analysis

Abstract

The progress of the times has brought about a leap forward in people’s thinking. Under the rapid economic development environment, the physical field of young people has been unable to withstand the current teaching system, and many problems of poor physical fitness have emerged. In order to solve similar problems, to improve the physical quality of young people, it is bound to find a new teaching method different from the traditional physical education teaching in a special environment, The research on the integration of virtual reality technology and teaching has been rolling forward and never stopped in recent years. With the continuous upgrading of virtual reality technology, virtual reality devices that can be used have already joined the ranks of families. Let these virtual reality devices connect to the Internet through the WEB application settings, and then design according to different situations has become a reality. This research is an application development based on Web virtual reality technology, including network virtual reality technology, application modeling design and the use of Internet connection. With reference to this application, physical education teaching and classroom practice data, this research mainly introduces the current research situation of virtual reality technology and teaching, and establishes the model based on the integration of Web application design and virtual reality technology, Extract, including but not limited to the number of projects, activities and experiences, use the Internet of Things data upload and data processing technology to complete the data screening, obtain valuable data, and then use these data for the practical application value of virtual reality technology in physical education teaching. Complete the improvement. It is in line with the integration of modern virtual reality technology and physical education teaching to obtain data that can reflect the real situation, then conduct practical teaching, obtain reliable practical data, and evaluate teaching. It can be clearly seen from the research results that the combination of virtual reality technology and physical education teaching is of great significance to improve students’ interest in learning and enthusiasm for sports, but there are also some shortcomings, such as different teaching steps and goals will affect students’ enthusiasm for learning. Therefore, further improvement is needed to find a stable way to improve students’ enthusiasm for learning. The integration of virtual reality technology and physical education teaching is proposed.

Downloads

Download data is not yet available.

Author Biographies

Yuhuan Feng, UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia

Yuhuan Feng (1995–), female, from Jixi, Heilongjiang, is a doctoral degree candidate, research direction: physical education, outdoor sports. Working in the School of Medicine and Technology, Zunyi Medical University, as a physical education teacher.

Chong You, UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia

Chong You (1993–) male, from Zunyi, Guizhou Province, Doctoral degree, research direction: sports training theory and methods, physical education.

Yanbing Li, UNIVERSITAS NEGERI JAKARTA Jalan Rawamangun Muka Jakarta timur DKI JAKARTA, 13220, Indonesia

Yanbing Li (1982–) male, He has been teaching PE for 15 years and has been engaged in education-related research for 15 years. So far, he has completed 2 provincial and 3 municipal research project and published 12 papers on CNKI.

Ya Zhang, School of Medicine and Science and Technology, Zunyi Medical University, 564699, China

Ya Zhang (1992–) female, Zunyi City, Guizhou Province, master student, party member, lecturer, national-level rope skipping referee. Research direction: Gymnastics teaching and training theory and methods.

Qingxia Wang, College of Educational Science, Xinjiang Normal University, 830017, China

Qingxia Wang (1983–) female, She has been teaching English for 15 years and has been engaged in education-related research for 10 years. So far, she has completed 1 national, 1 provincial and 1 municipal research projects and published 2 papers on CNKI.

References

Ding Y, Li Y, Cheng L. Application of Internet of Things and virtual reality technology in college physical education[J]. Ieee Access, 2020, 8: 96065–96074.

Li D, Yi C, Gu Y. Research on college physical education and sports training based on virtual reality technology[J]. Mathematical Problems in Engineering, 2021, 2021.

Moreno-Guerrero A J, Alonso García S, Ramos Navas-Parejo M, et al. Augmented reality as a resource for improving learning in the physical education classroom[J]. International journal of environmental research and public health, 2020, 17(10): 3637.

Zhang K, Liu S J. The application of virtual reality technology in physical education teaching and training[C]//2016 IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI). IEEE, 2016: 245–248.

Feng C. Research on the application of computer virtual reality technology in college physical education teaching[C]//Journal of Physics: Conference Series. IOP Publishing, 2020, 1648(2): 022035.

Yevtuch M B, Fedorets V M, Klochko O V, et al. Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein’s theory of movements construction using virtual reality technologies[C]. CEUR Workshop Proceedings, 2021.

Zhang X, Shi Y, Bai H. Immersive Virtual Reality Physical Education Instructional Patterns on the Foundation of Vision Sensor[J]. Journal of Sensors, 2021, 2021.

Koekoek J, Van Hilvoorde I. Digital Technology in Physical Education[M]. Routledge, 2019.

Renshaw I, Chow J Y, Davids K, et al. A constraints-led perspective to understanding skill acquisition and game play: a basis for integration of motor learning theory and physical education praxis?[J]. Physical Education and Sport Pedagogy, 2010, 15(2): 117–137.

Klochko O V, Fedorets V M, Shyshkina M P, et al. Using the augmented/virtual reality technologies to improve the health-preserving competence of a physical education teacher[J]. AET 2020, 2022: 726.

Klochko O V, Fedorets V M, Shyshkina M P, et al. Using the augmented/virtual reality technologies to improve the health-preserving competence of a physical education teacher[J]. AET 2020, 2022: 726.

Lee H S, Lee J. The effect of elementary school soccer instruction using virtual reality technologies on students’ attitudes toward physical education and flow in class[J]. Sustainability, 2021, 13(6): 3240.

Wang N. Application of Artificial Intelligence and Virtual Reality Technology in the Construction of University Physical Education[C]//2022 3rd International Conference on Electronic Communication and Artificial Intelligence (IWECAI). IEEE, 2022: 343–346.

Kretschmann R. Physical Education Teachers’ Subjective Theories about Integrating Information and Communication Technology (ICT) into Physical Education[J]. Turkish Online Journal of Educational Technology-TOJET, 2015, 14(1): 68–96.

Yu Y, Yan B. Research on promotion of teaching quality with a new physical education teaching mode based on virtual reality[J]. Revista Ibérica De Sistemas e Tecnologias De Informação, 2016 (E9): 46.

Casey A, Goodyear V A, Armour K M. Digital technologies and learning in physical education[J]. Abingdon: Routledge, 2017.

Papastergiou M. Exploring the potential of computer and video games for health and physical education: A literature review[J]. Computers & Education, 2009, 53(3): 603–622.

Wang Y. Physical education teaching in colleges and universities assisted by virtual reality technology based on artificial intelligence[J]. Mathematical Problems in Engineering, 2021.

Baert H. The integration of technology within physical education teacher education: Perceptions of the faculty[M]. University of Arkansas, 2011.

Webster C A, D’Agostino E, Urtel M, et al. Physical education in the COVID era: Considerations for online program delivery using the comprehensive school physical activity program framework[J]. Journal of Teaching in Physical Education, 2021, 40(2): 327–336.

Albar C N, Widiansyah M G, Mubarok S, et al. Application of augmented reality technology with the fuzzy logic method as an online physical education lecture method in the new normal era[J]. Indonesian Journal of Multidiciplinary Research, 2021, 1(1): 35–40.

Peng X, Menhas R, Dai J, et al. The COVID-19 Pandemic and Overall Wellbeing: Mediating Role of Virtual Reality Fitness for Physical-Psychological Health and Physical Activity[J]. Psychology Research and Behavior Management, 2022, 15: 1741.

Hamizi M A A B M, Mokmin N A B M, Ariffin U H B. Virtual reality technology in physical education: a systematic review in instructional design & implementation[J]. 2022.

Loia V, Orciuoli F. ICTs for exercise and sport science: focus on augmented reality[J]. Journal of Physical Education and Sport, 2019, 19: 1740–1747.

Wan H. Sensor Action Recognition, Tracking, and Optimization Analysis in Training Process Based on Virtual Reality Technology[J]. Wireless Communications and Mobile Computing, 2022.

Downloads

Published

2022-12-01

How to Cite

Feng, Y. ., You, C. ., Li, Y. ., Zhang, Y. ., & Wang, Q. . (2022). Integration of Computer Virtual Reality Technology to College Physical Education. Journal of Web Engineering, 21(07), 2049–2072. https://doi.org/10.13052/jwe1540-9589.2173

Issue

Section

Advanced Practice in Web Engineering