Implementation of Sports Science and Technology Integration Infrastructure: A Case Study of Speed Skating Utilizing Web and Mobile Applications, and Information Visualization Technologies
DOI:
https://doi.org/10.13052/jwe1540-9589.2367Keywords:
Speed skating, sports science and technology, convergence, infrastructure, web, mobile appAbstract
In the field of sports, there is an active discussion on and an attempt to apply technologies that integrate sports with cutting-edge science and technology for the purpose of enhancing athletic performance. In line with this trend, South Korea is supporting research on the fusion of sports and science technology at an interdepartmental level. For the improvement of performance in elite sports, it is important to consider the athlete’s skills, the coach’s information analysis, the scientification of equipment, and the environmental optimization. Accordingly, this study aims to propose web and mobile app technologies to establish an integrated infrastructure of sports science and technology for the three factors of athletes, equipment, and environment to improve the performance of speed skating. Furthermore, it aims to make policy recommendations to activate this integration. The application of such technologies and policy recommendations can be transferred and organically integrated into other sports, including track and field, which are time-based competitions. Additionally, it is expected that this approach will lead to the formation of new theories that consider the emotional aspects occurring in sports situations.
Downloads
References
Kim, H.Y., ‘Research on fusion of winter sports science base’, Industrial Engineering Magazine, vol. 24, no. 1, pp. 21–28, 2017.
Song, J.H., ‘Pyeongchang winter olympics sports science support contents for speed skating’, Sports Science, vol. 136, pp. 38–49, 2016.
Junge, A., Engebretsen, L., Alonso, J.M., Renstöm, P., Marshall, S.W., Golighttly, Y.M., ‘Sports injury and arthritis’, North Carolina Medical Journal, vol. 68, no. 6, pp. 430–433, 2007.
Kim, M.K., Song, J.R., ‘An exploring on policy factor for revitalization of sports welfare’, The Korean Journal of Physical Education, vol. 57, no. 3, pp. 263–279, 2018.
Pyeong Chang Olympic Organization, ‘Speed Skating Overview’, 2018, Retrieved from https://www.pyeongchang2018.com/en/sports/speed-skating.
Kim, M.K., Park, S.J., Park, B.K., Cho, Y.H., Kang, S.Y., ‘A new paradigm for the spread sport leisure culture focusing on the IT-based convergence interactive system’, Lecture Notes in Electrical Engineering, vol. 376, pp. 1477–1485, 2016.
Anderson, E. W., Potter, K. C., Matzen, L. E., Shepherd, J. F., Preston, G. A., Silva, C. T., ‘A user study of visualization effectiveness using EEG and cognitive load’, In Computer graphics forum (vol. 30, No. 3, pp. 791–800). Oxford, UK: Blackwell Publishing Ltd. 2011, June.
Ji, S.Y., Jung, M.A., ‘Sports simulation system to improve competitiveness of elite athletes based on IT convergence technology’, Communications of the Korean Institute of Information Scientists and Engineers, vol. 26, no. 12, pp. 18–22, 2008.
Card, S.K., Mackinlay, J.D., Shneiderman, B., ‘Reading in information visualization: Using vision to think’, CA: Morgan Kaufman Publishers, 1999.
Jang, S.H., Lee, K.W., Lee, J.Y., ‘A study of information design methodology by comparative analysis between information visualization and knowledge visualization’, Design Convergence Study, vol. 8, no. 2, pp. 19–30, 2009.
Chung, J.E., Yook, D.W., Kim, B.H., ‘The effects of psychological skills training on competitive state anxiety, performance of national figure skaters’, Korean Journal of Sport Psychology, vol. 18, no. 1, pp. 33–55, 2007.
Cossich, V. R., Carlgren, D., Holash, R. J., Katz, L., ‘Technological breakthroughs in sport: Current practice and future potential of artificial intelligence, virtual reality, augmented reality, and modern data visualization in performance analysis’, Applied Sciences, vol. 13, no. 23, 1–26, 2023.
Lee, B.W., ‘Bitcoin and Blockchain: The Reality of Virtual Assets 2nd Edition’, Seoul: Acon, 2020.
Kim, M.K. ‘Issues and tasks of sports science technology convergence policy on the fourth industrial revolution: Focusing on future tasks and response strategies’, The Korean Journal of Physical Education, vol. 58, no. 4, pp. 349–362, 2019.
Park, Y.S., Glenn, Jerome C., ‘The world future report 2035–2055’, Gyeonggi: Kyobo Books, 2020.
Yoon, C.S., Kim, T.I., Kim, H.J., Hong, Y.C., ‘Indoor positioning using RFID technique’, Journal of the Korea Institute of Information and Communication Engineering, vol. 20, no. 1, pp. 207–214, 2016.
Jee, S.D., Lee, S.H., Choi, K.J., Park, J.K., Kim, C.H. ‘Sensibility evaluation on the correlated color temperature in white LED lighting’, Journal of the Korean Institute of Illuminating and Electrical Installation Engineers, vol. 22, no. 4, pp. 1–12, 2008.
Lee, B.G., Hur, S.K., Yi, C.W., ‘A study on sensitivity criteria of the LED lighting with a focus on preference evaluation of color temperature’, Proceedings of Korean Institute of Illuminating and Electrical Installation Engineers Annual Conference, pp. 53–56, 2011.
Kim, M.K., Park, S.J., and Park, B.K. ‘A Study of Children Play Educational Environment Based on u-Healthcare System’, Lecture Notes in Electrical Engineering, vol. 424, pp. 751–756, 2017.
Kim, M.K., Park, S.J., and Park, B.K., ‘A new paradigm for spectator sports in application of media’, Lecture Notes in Electrical Engineering, vol. 514, pp. 115–121, 2018.
Lim, H.J., Lee, M.S., Koo, W.Y., ‘Design of blockchain-based space sharing economy scenarios’, Proceedings of the Korean Institute of Electrical Engineers Conference, pp. 1776–1777, 2019.
De Vos, M., Gandras, K., Debener, S., ‘Towards a truly mobile auditory brain–computer interface: exploring the P300 to take away’, International journal of psychophysiology, vol. 91, no. 1, 46–53, 2014.
Rydzik, Ł., Wa̧sacz, W., Ambroży, T., Javdaneh, N., Brydak, K., Kopañska, M., ‘The use of neurofeedback in sports training: systematic review’, Brain Sciences, vol. 13, no. 4, 1–18, 2023.
Legg, P. A., Chung, D. H., Parry, M. L., Jones, M. W., Long, R., Griffiths, I. W., Chen, M., ‘MatchPad: interactive glyph-based visualization for real-time sports performance analysis’ In Computer graphics forum (vol. 31, no. 3, 1255–1264). Oxford, UK: Blackwell Publishing Ltd., 2012, June.
Carlson, J., and O’Cass, ‘A Optimizing the online channel in professional sport to create trusting and loyal consumers: The role of the professional sport team brand and service quality’. Journal of Sport Management, vol. 26, no. 6, pp. 463–478, 2012.
Hur, Y., Ko, Y.J., and Valaich, J., ‘A structural model of the relationships between sport website quality, e-satisfaction, and e-loyalty’. Journal of Sport Management, vol. 25, no. 5, pp. 458–473, 2011.
Suh, Y.I., Ahn, T., and Petersen, P.M., ‘Examining the effects of team identification, e-service quality (e-SQ) and satisfaction on intention to revisit sport websites’, International Journal of Sport Marketing and Sponsorship, vol. 14, no. 4, pp. 261–278, 2013.
Ha, J.P., Chung, J.J., and Lim, C.H., ‘Quality of a mobile sport website: Development and psychometric evaluation of a scale’, South African Journal for Research in Sport, Physical Education and Recreation, vol. 39, no. 2, pp. 69–87, 2017.
Ryu, J.H., ‘Impact of picture and reading mode on cognitive load and galvanic skin response’, Science of Emotion and Sensibility, vol. 13, no. 1, pp. 21–32, 2010.