AI-related Copyright Awareness Among Game Majors: A Cross-national Study in Vietnam and South Korea

Authors

  • Hye-Young Kim Department of Game Software, School of Games, Hongik University, Korea
  • GwanHyeon James Koh Capstone Partners Co., Ltd., Korea

DOI:

https://doi.org/10.13052/jwe1540-9589.2481

Keywords:

Statistical analysis, principal component analysis (PCA), copyright technology, scree plot, exploratory factor analysis, Python, Jupyter Notebook

Abstract

The rapid advancement of artificial intelligence (AI) has brought a paradigm shift to creative practices across various content industries, including the game industry. In particular, the application of AI technologies in areas such as character generation, storytelling, and level design has become increasingly prevalent in game development. As the use of AI-generated content expands, debates concerning its legal status and copyright protection have gained significant momentum. Understanding how future professionals perceive these issues is critical, especially in fields where AI-based creation is directly applied.

In this study, we analyzed and compared the level of awareness regarding copyright technologies and related legal issues in AI-based game development among approximately 450 university students majoring in game-related disciplines in Vietnam and South Korea. By taking into account the cultural and institutional contexts of the two countries, we identified both commonalities and differences in students’ perceptions and attitudes. For data analysis, a mathematical pattern analysis approach was applied to examine inter-item correlations and factor structures, with results visualized using Python in the Jupyter Notebook environment. Furthermore, Bartlett’s test of sphericity was conducted to verify the statistical suitability of the dataset for factor analysis, confirming significant correlations among the survey items.

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Author Biographies

Hye-Young Kim, Department of Game Software, School of Games, Hongik University, Korea

Hey-Young Kim received her Ph.D. degree in Computer Science and Engineering from the Korea University, South Korea in February 2005. During her Ph.D. studies, she focused on location management scheme and traffic modelling for mobile IPv6, cellular network and network mobility. She developed a network protocol for 9 years while working as a senior researcher at Hyundai Electronics. Recently, she has been working as a Full Professor at Hongik University, South Korea, since March 2007. Her research interests include traffic modelling, load balancing scheme and copyright technology for digital content on blockchain and web3.

GwanHyeon James Koh, Capstone Partners Co., Ltd., Korea

GwanHyeon James Koh received his B.Sc. degree in Mathematics, Specialization in Economics, from the University of Chicago, USA in December 2022. He is currently affiliated with Capstone Partners Co., Ltd., focusing on investment analysis, including market research in AI and deep-tech industries, shortlisting potential firms, and conducting due diligence through investment memoranda and valuation analyses. His research interests include quantitative finance, with expertise in principal component analysis (PCA), Bartlett’s test of sphericity, and factor analysis for identifying latent risk factors and market structures. He applies advanced statistical modelling and visualization techniques in Python to financial econometrics, portfolio analysis, and AI-assisted investment strategies.

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Published

2025-12-19

How to Cite

Kim, H.-Y. ., & Koh, G. J. . (2025). AI-related Copyright Awareness Among Game Majors: A Cross-national Study in Vietnam and South Korea. Journal of Web Engineering, 24(08), 1181–1202. https://doi.org/10.13052/jwe1540-9589.2481

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Section

ECTI