Real-time Game–Broadcast Guidance Protocol for Spoiler Prevention in Live Game Streaming

Authors

DOI:

https://doi.org/10.13052/jwe1540-9589.2484

Keywords:

Game streaming, spoiler prevention, real-time control, copyright licensing, copyright compliance

Abstract

Spoiling story content during live streams of narrative games can undermine creator intent and expose creators to legal and policy risks. We present a real-time game–broadcast guidance protocol driven by a license-script interpreter. A game control module and a broadcasting SW plugin exchange authenticated states; the interpreter evaluates a DSL over synchronized game and broadcast schemas to issue actions, such as in-game choice limits and stream blackouts. Unlike DRM, this approach aims to prevent harm to both rights holders and streamers arising from accidental violations of license terms. This protocol does not burden streamers by operationalizing publisher guidelines that restrict spoilers and the disclosure of endings, and it supports well-intentioned creators in avoiding unintentional breaches caused by oversight or error. On a two-machine testbed at 1080p60, 1-hour streams achieved an average end-to-end block latency of about 65 ms, with minimal CPU overhead.

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Author Biographies

YongJoon Joe, LSware Inc., Seoul, South Korea

YongJoon Joe received his B.A. and M.Sc. in Information Science from Kyushu University, Japan, in 2011 and 2013, respectively. Since 2016, he has been a Director at LSware Inc. (Korea), where he leads R&D on trackable, reliable systems, including blockchain-based Software Bills of Materials (SBoM) for vulnerability and copyright management. His expertise encompasses blockchain, concurrency, security, and copyright, and his research interests extend to game theory and parallel simulation computing.

Sung-Il Jang, LSware Inc., Seoul, South Korea

Sung-Il Jang received his master’s degree in Computer Science from Soongsil University in 2019. He is currently a Principal Research Engineer at LSware Inc. in the Republic of Korea. His research areas include distributed computing, blockchain, artificial intelligence, and retrieval-augmented generation (RAG).

DongMyung Shin, LSware Inc., Seoul, South Korea

DongMyung Shin received his Ph.D. in Computer Engineering from Daejeon University in 2003. Since 2016, he has served as Head of the R&D Division and Senior Managing Director at LSware Inc., Republic of Korea. His research areas include open source licenses, copyright technology, system/network security, software vulnerability analysis and evaluation, and blockchain technology.

References

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Published

2025-12-19

How to Cite

Joe, Y. ., Jang, S.-I. ., & Shin, D. . (2025). Real-time Game–Broadcast Guidance Protocol for Spoiler Prevention in Live Game Streaming. Journal of Web Engineering, 24(08), 1263–1282. https://doi.org/10.13052/jwe1540-9589.2484

Issue

Section

ECTI