Model Driven Development of Gamified Applications

Authors

  • Piero Fraternali Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Piazza Leonardo da Vinci 32, Milan, 20133, Italy
  • Sergio Luis Herrera Gonzalez Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Piazza Leonardo da Vinci 32, Milan, 20133, Italy

DOI:

https://doi.org/10.13052/jwe1540-9589.1874

Keywords:

Model Driven Engineering, gamification, rapid prototyping, code generation, IFML

Abstract

Gamification is defined as the injection of game elements in applications with non-gaming purposes. This technique has shown outstanding results in promoting the engagement and activity on communities of users, in both business and non-for-profits fields. Often, gamification features are added late in the application life-cycle and must be weaved into the existing functions. In this paper, we present a model-driven approach to the design of gamified applications, which accelerates the introduction of gamification elements in pre-existing or new applications. The approach relies on a data model of gamification features and on design patterns for the front-end, which encode the essential elements of gamification in a platform independent way.

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Author Biographies

Piero Fraternali, Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Piazza Leonardo da Vinci 32, Milan, 20133, Italy

Piero Fraternali is Full professor at the Dipartimento di Elettronica e Informazione, Politecnico di Milano. He received a Laurea Degree in Electrical Engineering (cum laude) in 1989 and a PhD in Computer Science from the Politecnico di Milano in 1994. His main research interests concern database integrity, active databases, software engineering, and methodologies and tools for WEB application development.

He is author of several articles on International Journals and Conference Proceedings, and he is also the author, with Stefano Ceri, of the books: “Designing Database Applications with Objects and Rules: the IDEA Methodology” (Addison-Wesley, 1997); “Designing data-Intensive web Applications” (The Morgan-Kaufmann Series in Data Management Systems, Jim Gray, Series Editor, December 2002). He was the technical manager of the W3I3 Project “Web-Based Intelligent Information Infrastructures” (1998–2000). He is co-inventor of WebML (http://www.webml.org) a model for the conceptual design of Web applications (US Patent 6,591,271, July 2003) and co-founder of Web Models (http://www.webratio.com), a start-up of the Politecnico di Milano focused on the commercialization of an innovative tool suite called WebRatio for the Model-Driven Development of Web applications. He was Program Chair of the International Conference on Web Engineering in 2004 and Vice President of the Software Engineering Track of the WWW conference in 2005.

Sergio Luis Herrera Gonzalez, Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Piazza Leonardo da Vinci 32, Milan, 20133, Italy

Sergio Luis Herrera Gonzalez is a Ph.D. student at the Politecnico di Milano since spring 2018. He attended the Universidad de las Américas – Puebla, in Mexico, where he received his B.Sc. in Computer Software Engineering in 2003. He went on to purchase an M.Sc. in Computer Science and Engineering at Politecnico di Milano in 2014. His Ph.D. work centres on Model-driven engineering and focused on persuasive applications for sustainability.

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Published

2019-11-05

How to Cite

Fraternali, P. ., & Gonzalez, S. L. H. . (2019). Model Driven Development of Gamified Applications. Journal of Web Engineering, 18(7), 655–694. https://doi.org/10.13052/jwe1540-9589.1874

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Articles