LEARNING FROM GAMING: TEACHERS’ AND STUDENTS’ PERCEPTIONS
Keywords:
video games, gaming, learning, postgraduationAbstract
Research into the use of games in education is relatively new, but growing rapidly. Several authors suggest that these will gain widespread use in two to three years, but practical implementation is still rare and integration into the curriculum still seems unlikely. Games in education are described as inherently valuable, leading to a development of a range of skills and competences, such as collaboration, critical thinking, problem-solving, and communication that may transfer to other social and work-related spheres. This article presents an experiment that used online video games to foster interaction among students and teachers from different educational levels and different national schools. Results suggest that both students and teachers perceived gaming as a means to harness curriculum interdisciplinarity, develop skills and acquire new knowledge.
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