USING GAME THEORY IN COMPUTER ENGINEERING EDUCATION THOUGH CASE STADY METHODOLOGY: KODAK VS POLARIOD IN THE MARKET FOR INSTANT CAMERAS
Keywords:game theory, non-cooperative games, Nash equilibrium, Case study, Engineering Education
Our teaching proposal lies in explaining some of the core concepts of non-cooperative game theory by means of real cases of strategic decision within the computer engineering education. The innovative features of our methodology are based on the use of PC simulations to analyze the strategic decisions faced by Kodak and Polaroid under several circumstances. The discussion of the Kodak vs Polaroid case fits very well to introduce the students the economic perspectives within the more technical discipline of engineering. With this new e-learning method, one the one hand, the students of computer engineering get a more realistic and complete vision in their learning and on the other reduce the degree of abstraction of the theory itself and thereby a greater motivation and interest in social sciences is achieved.
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