MOBILE MULTIMEDIA FOR MULTIUSER ENVIRONMENTS

Authors

  • DANIEL C. DOOLAN Department of Computer Science, University College Cork Cork, Ireland
  • SABIN TABIRCA Department of Computer Science, University College Cork Cork, Ireland
  • LAURENCE T. YANG Department of Computer Science, St. Francis Xavier University Antigonish, NS B2G 2W5, Canada

Keywords:

Mobile Message Passing, Bluetooth, Mobile Learning, Multiplayer Gaming

Abstract

Mobility especially the flexibility given to us by the mobile phone is the future of computing as we know it. No longer are we restricted to sitting at a desk in front of a powerful desktop machine. Mobile technology of today allows users to work, learn and play no matter where they may be. Wireless technology is becoming more and more a standard feature of computing, so much so that it is expected that approximately two billion Bluetooth enabled devices will have been produced by the end of 2007. This paper examines how Bluetooth application development may be simplified for the programmer by use of the Mobile Message Passing Interface (MMPI). It explores a selection of application areas that can benefit from this simplified means of wireless inter-device communication, including: compute intensive tasks, Mobile Learning and Multi-player gaming.

 

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Published

2007-10-15

How to Cite

DOOLAN, D. C. ., TABIRCA, S. ., & YANG, L. T. (2007). MOBILE MULTIMEDIA FOR MULTIUSER ENVIRONMENTS. Journal of Mobile Multimedia, 4(1), 042–058. Retrieved from https://journals.riverpublishers.com/index.php/JMM/article/view/4861

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