HUMAN FACE ANIMATION BASED ON VIDEO ANALYSIS, WITH APPLICATIONS TO MOBILE ENTERTAINMENT

Authors

  • JOHN SY-SEN TANG City University of Hong Kong
  • ALAN WEE-CHUNG LIEW Chinese University of Hong Kong
  • HONG YAN City University of Hong Kong University of Sydney

Keywords:

Human face animation, facial expressions, lip synchronization, mobile entertainment

Abstract

In this paper, we present a novel non-uniform rational B-spline (NURBS) muscle system for the simulation of human facial expressions and talking animation based on features extracted from video sequences. We construct the facial muscles based on anatomical knowledge and NURBS models. We use 43 feature points to represent facial expressions and apply a lip contour extraction technique to determine lip shapes. Our system is able to generate many different facial expressions and mouth shapes. The system has been used in web and mobile phone based digital entertainment applications.

 

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Published

2005-06-21

How to Cite

TANG, J. S.-S. ., LIEW, A. W.-C. ., & YAN, H. . (2005). HUMAN FACE ANIMATION BASED ON VIDEO ANALYSIS, WITH APPLICATIONS TO MOBILE ENTERTAINMENT. Journal of Mobile Multimedia, 1(2), 133–148. Retrieved from https://journals.riverpublishers.com/index.php/JMM/article/view/5071

Issue

Section

Articles