Information Technology Augmentative and Alternative Communication Using Smart Mobile Devices
DOI:
https://doi.org/10.13052/jmm1550-4646.1743Keywords:
Communication technology, sign language, leap motion, hand model, dynamic gestures, non-contact text entryAbstract
The article describes the information technology of alternative communication implemented by non-contact text entry using a limited number of simple dynamic gestures. Non-contact text entry technologies and motion tracking devices are analysed. A model of the human hand is proposed, which provides information on the position of the hand at each moment in time. Parameters sufficient for recognizing static and dynamic gestures are identified. The process of calculating the features of the various components of the movement that occur when showing dynamic hand gestures is considered. Common methods for selecting letters with non-contact text entry are analysed. To implement the user interaction interface, it is proposed to use a radial virtual keyboard with keys containing alphabetical letters grouped. A functional model and a model of human-computer interaction of non-contact text entry have been developed. It enabled to develop an easy-to-use software system for alternative communication, which is implemented by non-contact text entry using hand gestures. The developed software system provides a communication mechanism for people with disabilities.
Downloads
References
Augmentative and Alternative Communication (AAC). http://www.asha.org/public/speech/disorders/AAC/. Accessed Sept. 06, 2019
O. Barmak. R. Bagriy, I. Krak, V. Kasianiuk Information technology for entering text based on tools of the special virtual keyboard mobile and auxiliary devices. In: Proceedings of the Second International Workshop on Computer Modeling and Intelligent Systems (CMIS-2019), Zaporizhzhia, Ukraine, 2019. pp. 413–427
Sign Language Alphabets From Around The World https://blog.ai-media.tv/blog/sign-language-alphabets-from-around-the-world. Accessed Nov. 01, 2019
Adhikary J Text Entry in VR and Introducing Speech and Gestures in VR Text Entry. In: Proceedings of the MobileHCI 2018 Workshop on Socio-Technical Aspects of Text Entry, Barcelona, Spain, September 3 2018. pp. 15–17
Leap Motion https://www.leapmotion.com/. Accessed April 09, 2020
Yu Chun, Yizheng Gu, Zhican Yang, Xin Yi, Hengliang Luo, Yuanchun Shi Tap, dwell or gesture: Exploring head-based text entry techniques for hmds. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017. ACM, pp. 4479–4488
Dobosz K., Popanda D., Sawko A. (2020) Head-Based Text Entry Methods for Motor-Impaired People. In: Gruca A., Czachórski T., Deorowicz S., Harȩżlak K., Piotrowska A. (eds) Man-Machine Interactions 6. ICMMI 2019. Advances in Intelligent Systems and Computing, vol 1061. Springer, Cham
Vogel, Daniel, Ravin Balakrishnan Distant freehand pointing and clicking on very large, high resolution displays. In: Proceedings of the 18th annual ACM symposium on User interface software and technology, 2005. ACM, pp. 33–42
Wilson, Andrew D Robust computer vision-based detection of pinching for one and two-handed gesture input. In, Proceedings of the 19th annual ACM symposium on User interface software and technology, 2006. ACM, pp. 255–258
Bowman, Doug A, Chadwick A, Wingrave JM, Campbell V, Q. Ly, Rhoton C. J (2002) Novel uses of Pinch GlovesTM
for virtual environment interaction techniques. Virtual Reality 6 (3):122–129
Markussen A, Jakobsen MR, Hornbæk K Vulture: a mid-air word-gesture keyboard. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Toronto, Ontario, Canada, 2014. Association for Computing Machinery, pp. 1073–1082. doi:10.1145/2556288.2556964
Ni T, Bowman D, North C AirStroke: bringing unistroke text entry to freehand gesture interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 2011. Association for Computing Machinery, pp. 2473–2476. doi:10.1145/1978942.1979303
Castellucci SJ, MacKenzie IS Graffiti vs. unistrokes: an empirical comparison. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Florence, Italy, 2008. Association for Computing Machinery, pp. 305–308. doi:10.1145/1357054.1357106
Belkacem I., Pecci I., Martin B., Faiola A. (2019) TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm. Human-Computer Interaction – INTERACT 2019 pp. 351–371
Wang RY, Popović J (2009) Real-time hand-tracking with a color glove. ACM Trans Graph 28 (3):Article 63. doi:10.1145/1531326.1531369
Anant Agarwal, Manish K Thakur Sign Language Recognition using Microsoft Kinect. In: 6th International Conference on Contemporary Computing, IC3, 2013. pp. 181–185
Hansaem Lee, Junseok Park (2015) Hand Gesture Recognition in Multi-space of 2D/3D. IJCSNS International Journal of Computer Science and Network Security 15 (6):12–16
Mossel A (2014) Robust Wide-Area Tracking and Intuitive 3D Interaction for Mixed Reality Environments. Thesis for: PhD
Boletsis, Costas & Kongsvik, Stian (2019). Text Input in Virtual Reality: A Preliminary Evaluation of the Drum-Like VR Keyboard. Technologies 7, 31
Hürst, W, van Wezel C (2013) Gesture-based interaction via finger tracking for mobile augmented reality. Multimed Tools Appl 62: 233–258
Microsoft Kinect https://en.wikipedia.org/wiki/Kinect. Accessed April 06, 2019
Digital Assistance for Sign-Language Users. https://www.microsoft.com/en-us/research/blog/digital-assistance-for-sign-language-users/. Accessed Sept. 16, 2019
Yang HD (2014) Sign language recognition with the Kinect sensor based on conditional random fields. Sensors (Basel) 15 (1):135–147. doi:10.3390/s150100135
B. Liao, J. Li, Z. Ju, G. Ouyang Hand Gesture Recognition with Generalized Hough Transform and DC-CNN Using Realsense. In: 2018 Eighth International Conference on Information Science and Technology (ICIST), Cordoba, 2018. pp. 84–90
Stereo depth modules and processors by Intel® RealSenseTM
https://www.intelrealsense.com/stereo-depth-modules-and-processors/ Accessed January 26, 2021
Intel® RealSenseTM
SDK 2016 R3 Documentation https://software.intel.com/sites/landingpage/realsense/camera-sdk/v1.1/documentation/html/doc_hand_hand_tracking_modes.html. Accessed April 16, 2020
Naidu C, Ghotkar A (2016) Hand Gesture Recognition Using Leap Motion Controller. International Journal of Science and Research (IJSR) 5 (10):436–441
Leap Motion Developers https://developer.leapmotion.com/documentation/ index.html Accessed April 09, 2020
Tracking/Leap Motion Controller https://www.ultraleap.com/product/leap-motion-controller/ Accessed January 26, 2021
Elleuch H, Wali A, Samet A. and Alimi AM (2015) A static hand gesture recognition system for real time mobile device monitoring, 15th International Conference on Intelligent Systems Design and Applications (ISDA), Marrakech 2015, pp. 195–200
Kryvonos IG, Krak IV, Barmak OV, Kulias AI (2017) Methods to Create Systems for the Analysis and Synthesis of Communicative Information. Cybernetics and Systems Analysis 53 (6):847–856
Krak I.V, Kryvonos IG, Barmak OV, Ternov AS (2016) An Approach to the Determination of Efficient Features and Synthesis of an Optimal Band-Separating Classifier of Dactyl Elements of Sign Language. Cybernetics and Systems Analysis 52 (2):173–180
Kryvonos IG, Krak IV, Barmak OV, Bagriy RO (2016) New tools of alternative communication for persons with verbal communication disorders. Cybernetics and Systems Analysis 52 (5):665–673
Markussen A., Jakobsen M.R., Hornbæk K. (2013) Selection-Based Mid-Air Text Entry on Large Displays. In: Kotzé P., Marsden G., Lindgaard G., Wesson J., Winckler M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8117. Springer, Berlin, Heidelberg
Gomide, Renato & Loja, Luiz & Lemos, Rodrigo & Flôres, Edna & Melo, Francisco & Teixeira, Ricardo (2016) A new concept of assistive virtual keyboards based on a systematic review of text entry optimization techniques. Research on Biomedical Engineering 32 (2):176–198
Grover D, King M, Kuschler C (1998) Reduced keyboard disambiguating computer. Tegic Communications, Inc., Seattle
Sarcar, Sayan & Ghosh, Soumalya & Saha, Pradipta & Samanta, Debasis (2010) Virtual keyboard design: State of the arts and research issues. TechSym 2010 – Proceedings of the 2010 IEEE Students’ Technology Symposium. 289–299
Bachmann D, Weichert F, Rinkenauer G (2018) Review of Three-Dimensional Human-Computer Interaction with Focus on the Leap Motion Controller. Sensors (Basel) 18 (7). doi:10.3390/s18072194
He, Zhenyi & Yang, Xubo (2014). Hand-based interaction for object manipulation with augmented reality glasses. 227–230. 10.1145/2670473.2670505.
Bahrii R, Krak I, Barmak O, Kasianiuk V Implementing Alternative Communication using a Limited Number of Simple Sign Language Gestures. In: 2019 IEEE International Conference on Advanced Trends in Information Theory (ATIT), Kyiv, Ukraine, 2019. pp. 435–438