Augmented Reality-based Educational Content Application Development

Authors

  • Hae Kyung Chung Konkuk University, Chungju, South Korea
  • Jang Hyok Ko Sahmyook University, Seoul, South Korea

DOI:

https://doi.org/10.13052/jmm1550-4646.1945

Keywords:

AR/VR, mathematics education, personas, in-depth interviews

Abstract

In this study, we developed an augmented reality-based educational application that can learn the relationship between life and mathematics by implementing objects in everyday life as a three-dimensional figure of an augmented reality environment. AR images can induce interest in math study to elementary school children, and children who have started learning three-dimensional figures can easily imagine the shape of figures in real life and provide development maps so that they can grasp the relationship between each development and three-dimensional figures. In addition, it is possible to efficiently learn mathematics through an augmented reality-based educational content providing apparatus and method. In this study, firstly literature study was conducted to understand overall understanding of education service and completed persona through survey methods such as in-depth interviews. The user’s goal was simple, easy to operate the app.

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Author Biographies

Hae Kyung Chung, Konkuk University, Chungju, South Korea

Hae Kyung Chung received the bachelor’s degree in oriental painting from Ewha Womans University in 1996, the master’s degree in visual communication design from The Ohio State University in 2004, and the Doctor of Philosophy degree in digital media from Ewha Womans University in 2008, respectively. She is currently working as a Professor at the Department of Visual communication design, Faculty of Media, Konkuk University. Her research areas include UX Design, and Service Design for Experience.

Jang Hyok Ko, Sahmyook University, Seoul, South Korea

Jang Hyok Ko received the bachelor’s degree in physics education from Seoul National University in 1995, the master’s degree in mechanical engineering from Ohio State University in 1997, and the Doctor of Philosophy degree in mechanical engineering from Ohio State University in 2001, respectively. He is currently working as a Professor at the Department of Computer Mechatronics at Sahmyook University. Her research areas include automotive engineering and thermo-fluid sciences.

References

Gil-sang Yu (2011). Technology trend of smart education using mixed reality. Korean Journal of Information Technology, 9(3), 63–73.

Hyunji Lee, Wonseob Kim (2020). Analysis of domestic education cases based on virtual reality technology convergence and classification of content types-Focusing on middle school education. Korean Society for Science and Art Convergence, 38(3), 237–252.

Park Man-gu, Ko Sang-suk, Jeong In-cheol, and Kim Eun-young (2010) Effects of the use of geometric teaching tools on spatial perception, Joumal of the Korean School Mathematics Society, 13(2), 303–322.

Making Math gifted, report on Dong-a.com, Sep. 2009. Hye-shin Yok

wikipedia.org

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Published

2023-05-04

How to Cite

Chung, H. K. ., & Ko, J. H. . (2023). Augmented Reality-based Educational Content Application Development. Journal of Mobile Multimedia, 19(04), 1021–1030. https://doi.org/10.13052/jmm1550-4646.1945

Issue

Section

Multimedia Data and Applications on the Next Generation Communication