Design and Performance Evaluation of Soft 3D Models using Metaball in Unreal Engine 4

Authors

DOI:

https://doi.org/10.13052/jmm1550-4646.18614

Keywords:

Soft 3D Models, Slime, Unreal Engine 4, Metaball, Performance Evaluation

Abstract

Soft 3D models such as Slime need to use a variety of different animations in the same situation in order to show a natural dynamic appearance. Metaball can express soft objects well with a small amount of data, but it requires a lot of computation time for real-time rendering. Because of this, it is difficult to find models using Metaball in 3D games. This paper developed a 3D slime game character using Metaball by applying ray marching technique in Unreal Engine 4. In addition, 3D games including slime characters and general fixed game character models were produced and the performance of it were evaluated. Even if the number of slime characters is changed from 0 to 40, it has been verified that the rendering speed is maintained at 30 FPS (Frames Per Second) or more, so that the game can be played.

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Author Biography

Youngsik Kim, Dept. of Game and Multimedia Engineering, Tech University of Korea, Republic of Korea

Youngsik Kim received the B.S., M.S., and Ph.D degree in Dept. Computer Science from the Yonsei University, Korea, in 1993, 1995, and 1999 respectively. He had worked for System LSI, Samsung Electronics Co. Ltd from Aug. 1999 to Feb. 2005 as a senior engineer. Since March 2005 he has been working for Dept. of Game & Multimedia Engineering in Tech University of Korea. His research interests are in 3D Graphics and Multimedia Architectures, Game Programming, and SOC designs.

References

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Published

2022-07-18

Issue

Section

Multimedia Data and Applications on the Next Generation Communication