Developing Game-Based Character Education on Unity in Diversity for Elementary School Students
DOI:
https://doi.org/10.13052/jmm1550-4646.2222Keywords:
Unity in Diversity, character education, game-based learning, multicultural awareness, technology in educationAbstract
Learning about Unity in Diversity can be challenging to implement effectively, as many students become disengaged with conventional lecture-based methods. This study aims to develop and evaluate a game-based learning model for character education that promotes the values of Unity in Diversity among elementary school students in Indonesia. In today’s increasingly diverse world, fostering understanding of different cultures and perspectives is essential. The research employs two public schools in Indonesia. Quantitative data were collected through structured questionnaires, while qualitative data were obtained from classroom observations and student feedback a mixed-methods design integrated with the Game Development Life Cycle (GDLC), encompassing six stages: initiation, pre-production, production, testing, beta, and release. The study involved a sample of elementary school students (N=55) from two public schools in Indonesia. Quantitative data were collected through structured questionnaires, while qualitative data were obtained from classroom observations and student feedback. The developed game integrates core values such as tolerance, respect, cooperation, and empathy within an interactive digital learning environment. Findings reveal that the game-based learning model enhances student engagement and supports the development of diversity-related values, with mobile-based platforms identified as the most feasible and effective medium for implementation. These results suggest that integrating game-based strategies provides a more engaging, accessible, and meaningful learning experience for young learners.
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