Developing Game-Based Character Education on Unity in Diversity for Elementary School Students

Authors

  • Chairul Amriyah Universitas Islam Negeri Raden Intan Lampung, Indonesia
  • Hadi Sutopo Institute of Electrical and Electronics Engineers, USA
  • Dimas Yudi Witjaksono Universitas Islam Negeri Raden Intan Lampung, Indonesia
  • Sigit Yudi Prasetyo Institut Informatika dan Bisnis Darmajaya, Indonesia https://orcid.org/0009-0004-1751-1410

DOI:

https://doi.org/10.13052/jmm1550-4646.2222

Keywords:

Unity in Diversity, character education, game-based learning, multicultural awareness, technology in education

Abstract

Learning about Unity in Diversity can be challenging to implement effectively, as many students become disengaged with conventional lecture-based methods. This study aims to develop and evaluate a game-based learning model for character education that promotes the values of Unity in Diversity among elementary school students in Indonesia. In today’s increasingly diverse world, fostering understanding of different cultures and perspectives is essential. The research employs two public schools in Indonesia. Quantitative data were collected through structured questionnaires, while qualitative data were obtained from classroom observations and student feedback a mixed-methods design integrated with the Game Development Life Cycle (GDLC), encompassing six stages: initiation, pre-production, production, testing, beta, and release. The study involved a sample of elementary school students (N=55) from two public schools in Indonesia. Quantitative data were collected through structured questionnaires, while qualitative data were obtained from classroom observations and student feedback. The developed game integrates core values such as tolerance, respect, cooperation, and empathy within an interactive digital learning environment. Findings reveal that the game-based learning model enhances student engagement and supports the development of diversity-related values, with mobile-based platforms identified as the most feasible and effective medium for implementation. These results suggest that integrating game-based strategies provides a more engaging, accessible, and meaningful learning experience for young learners.

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Author Biographies

Chairul Amriyah, Universitas Islam Negeri Raden Intan Lampung, Indonesia

Chairul Amriyah is a lecturer at the Fakultas Tarbiyah dan Keguruan, Universitas Islam Negeri Raden Intan Lampung, Indonesia. She obtained her Doctoral degree in Educational Technology from Jakarta State University. Currently, Dr. Chairul Amriyah serves as the Head of the Master’s Program (S2) in Islamic Religious Education, and previously served as the Head of the Madrasah Ibtidaiyah Teacher Education Study Program for two terms. Her research interests include Primary Education, Learning Models, and Moral Education. She is also a member of the Association of Madrasah Ibtidaiyah Teacher Education Lecturers (PGMI) and the Gurusiana professional community, and has served as the organizing committee chair for the PGMI Lecturers Association meeting held in Lampung, Indonesia.

Hadi Sutopo, Institute of Electrical and Electronics Engineers, USA

Hadi Sutopo is a researcher at the Edu Digital Education Foundation, Indonesia. He earned his Doctorate in Educational Technology from Universitas Negeri Jakarta. He has authored numerous books on multimedia, information technology, educational technology, and qualitative research methods. Many of his articles on these topics have been published in international journals and conference proceedings. He has also reviewed numerous papers for international journals and conferences, covering a wide range of emerging topics in his research area, particularly multimedia. His current research focuses on multimedia, computer graphics, and various aspects of educational technology. Sutopo is a Senior Member of the Institute of Electrical and Electronics Engineers (IEEE). He is also a Senior Member of the International Association of Computer Science and Information Technology (IACSIT). He has served as Conference Chair for many international conferences and has organized numerous international academic events.

Dimas Yudi Witjaksono, Universitas Islam Negeri Raden Intan Lampung, Indonesia

Dimas Yudi Witjaksono is a lecturer at the Faculty of Tarbiyah and Teacher Training, Universitas Islam Negeri Raden Intan Lampung, Indonesia. He holds a doctoral degree in Art Education from Universitas Pendidikan Indonesia. His research interests include graffiti as a form of social language, urban art, public art, visual culture, and community engagement. He is an active member of the Lampung Street Art community in Bandar Lampung and is involved in community-based urban art initiatives, including curatorial practices and collaborative art projects.

Sigit Yudi Prasetyo, Institut Informatika dan Bisnis Darmajaya, Indonesia

Sigit Yudi Prasetyo is an academic and practitioner in the field of Visual Communication Design. He holds both a bachelor’s and a master’s degree in Design, with a specialization in visual media, which have provided him with a strong academic foundation in concept-driven, research-based, and contemporary design practices. His research interests include typography, visual culture, semiotics, culture-based visual identity, and user interface/user experience (UI/UX) design. His primary focus is on exploring how local cultural elements – particularly Lampung scripts and symbols – can be transformed into contemporary visual communication design. He is also engaged in research on digital media and digital heritage, emphasizing the role of technology in cultural education through design. Professionally, Sigit is active as a lecturer and researcher, participating in academic activities such as seminars, scholarly publications, and research-based design development. He contributes to the advancement of visual communication design through a research-driven approach that integrates cultural theory, visual analysis, and creative practice. Through his work, he aims to promote design that is not only visually innovative but also culturally meaningful and intellectually grounded.

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Published

2026-06-16

How to Cite

Amriyah, C. ., Sutopo, H. ., Witjaksono, D. Y. ., & Prasetyo, S. Y. . (2026). Developing Game-Based Character Education on Unity in Diversity for Elementary School Students. Journal of Mobile Multimedia, 22(02), 197–226. https://doi.org/10.13052/jmm1550-4646.2222

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