Creating a Virtual Environment with Cybersickness Mitigation Techniques Based on Researchers’ Recommendations: An Exploratory Study

Authors

DOI:

https://doi.org/10.13052/jmm1550-4646.2244

Keywords:

Virtual Reality, Virtual Environment, User´´ s Experience, Cybersickness, Simulator Sickness Questionnaire

Abstract

This study investigated the incidence of cybersickness in engineering students exposed to a custom-designed virtual reality (VR) environment developed by applying mitigation techniques recommended in the prior literature. Conducted at Simón Bolívar University in Barranquilla, Colombia, the study involved 76 participants using a Lenovo ThinkStation with a Lenovo ThinkReality VRX headset to interact with a Unity-based game focused on stacking cubes. Preventive techniques were implemented, including the use of cool color schemes, movement restriction, high resolution and frame rates, and a maximum exposure time of 15 minutes. Participants completed the simulator sickness questionnaire (SSQ), and qualitative feedback was collected through interviews. Results showed that 25% of participants reported cybersickness, a rate consistent with prior studies (20–40%). Significant associations were found with visual and cognitive symptoms such as blurred vision, head pressure, and difficulty focusing, while eye strain and sweating were not significant. Contrary to expectations, age, gender, prior VR experience, and videogame total playtime did not predict cybersickness. However, videogame session frequency was strongly associated, suggesting exposure distribution is more influential than total duration.

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Author Biographies

Mauricio Vásquez-Carbonell, Universidad Simón Bolívar, Facultad de Ingenierías, Barranquilla, Colombia

Mauricio Vásquez-Carbonell is a full-time professor at the Universidad Simón Bolívar in Barranquilla, Colombia. He holds a degree in electronic engineering and has earned a master’s degree in engineering. Currently, he is pursuing a doctorate in information and communication technologies (ICT), focusing on software development and technology applied to education, including virtual reality (VR), augmented reality (AR), mobile apps, and artificial intelligence.

Juan C. Torres, Department of Software Engineering, University of Granada, Granada, Spain

Juan Carlos Torres is a full professor of computer graphics at the University of Granada (Spain). He received an MA in Physics in 1982 and a Ph.D. in 1992. He is responsible for the Computer Graphics Group in the Software Engineering Department. His current research interests include volume and solid modeling, progressive transmission, and geometric algorithms. He has been a member of Eurographics since 1988 and has served as chairman of the Eurographic’s Spanish Chapter from 1995 to 2002. Torres has been the Chairman of the EG Spanish Conference in 1993, the EG DSVIS ’97 workshop, short paper co-chair at EG’2000 and co-chair of EUROGRAPHICS 2003 conference, held at Granada. At present he is setting up a Virtual Reality Laboratory for the University of Granada.

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Published

2026-09-19

How to Cite

Vásquez-Carbonell, M., & Torres, J. C. (2026). Creating a Virtual Environment with Cybersickness Mitigation Techniques Based on Researchers’ Recommendations: An Exploratory Study. Journal of Mobile Multimedia, 22(4), 497–522. https://doi.org/10.13052/jmm1550-4646.2244

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