Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers

Authors

  • Thanaphol Kongrit Technology of Information System Management Division, Faculty of Engineering, Mahidol University, Thailand
  • Supaporn Kiattisin Technology of Information System Management Division, Faculty of Engineering, Mahidol University, Thailand

DOI:

https://doi.org/10.13052/jmm1550-4646.1946

Keywords:

online games, social interaction, theory of planned behavior (TPB)

Abstract

This paper studies online game engagement in Thailand gaming communities. ‘Planned Behavior’ is the theory used in this study and it explains factors in order to determine the sustainability of the online gaming business. The theoretical research model of the paper focuses on flow experience, human-computer interaction, social interaction, and perceived enjoyment. A quantitative method has been used to measure the implications and data was collected from 800 participants’ online gamer via streaming tournament. The key findings show that the conveyed player attitudes and the flow experience have a positive influence on players’ continued intention to play an online game via Live-streaming. Hence Live-streaming is also an online game community connector and can be used as an indicator on the engagement of a sustainable game industry.

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Author Biographies

Thanaphol Kongrit, Technology of Information System Management Division, Faculty of Engineering, Mahidol University, Thailand

Thanaphol Kongrit received the B.BA. degree in Marketing from Bangkok University, Thailand in 2004. He received the M.SC. degree in Management information system from Chulalongkorn University in 2009. He is currently the Regional Director of Krafton Inc. Southeast Asia branch, Thailand. He is currently a Ph.D. student in Technology of Information System Management. His areas of research interests are Information Technology Management and Marketing Management.

Supaporn Kiattisin, Technology of Information System Management Division, Faculty of Engineering, Mahidol University, Thailand

Supaporn Kiattisin received the B.Eng. degree in Applied Computer Engineering from the Chiang Mai University, Chiang Mai, Thailand, in 1995, the M.Eng. degree in Electrical Engineering, and the Ph.D. degree in Electrical and Computer Engineering from King Mongkut’s University of Technology Thonburi, Bangkok, Thailand, in 1998, and 2006. She is currently working as the program director of Technology of Information System Management Division, Faculty of Engineering, Mahidol University, Thailand. Her research interests include computer vision, image processing, robot vision, signal processing, pattern recognition, artificial intelligence, IoT, IT management, digital technologies, big data, and enterprise architecture with TOGAF 9 certified. She is also a member of IEICE and TESA. She has previously served as the Head of IEEE Thailand Chapter in Bio Medical Engineering and the Chairman of the TimesSOC Transaction Thailand as well. She is an expert of Enterprise Architecture (EA), data sciences, information technology in E-government and digital economy (DE).

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Published

2023-05-04

How to Cite

Kongrit, T. ., & Kiattisin, S. . (2023). Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers. Journal of Mobile Multimedia, 19(04), 1031–1048. https://doi.org/10.13052/jmm1550-4646.1946

Issue

Section

Multimedia Data and Applications on the Next Generation Communication

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